top of page

Felix Friedlein
Level Designer

Development Videos
Shadow Gambit - "Ritual Island" Development Progression
01:11
Shadow Gambit - "Fortress Island" Development Progression
01:53
Shadow Gambit - "Shanty Island" Overview
01:36
Desperados III - Designing a Level the Mimimi Way | devcom digital Talk
52:47
sg_banner_l.png
sg_banner_r.png

My Work

SG_keyart_2160x2160.png

Shadow Gambit: The Cursed Crew

As their final project, Mimimi innovated the genre by pushing new ideas and taking new approaches to the design of Stealth Strategy.

ShadowTactics_AikosChoice_Keyart_homepage.png

Shadow Tactics: Aiko's Choice

A standalone DLC for Shadow Tactics, we developed Aiko's Choice in a tight scheudle between major projects while also prototyping the new game.

desperados-keyart-10461x5900-172502432.jpg

Desperados III

Desperados was our first time working with an established IP. We created a game that modernized the franchise and built on our learnings of Shadow Tactics.

3171654-shadow.jpg

Shadow Tactics: Blades of the Shogun

Shadow Tactics was Mimimi Games breakout title. The quality and succes of the game paved the way for the companys future projects.

Hi!

I'm Felix, Senior Level Designer, based in Munich, Germany.

Ever since I started modding Star Wars games as a hobby at 15, I knew I wanted to make games for a living. After finishing high school, I signed up for a Game Design major in Munich, where I later got an internship and, after graduation, a permanent position as a Level Designer at Mimimi Games.

 

Here I have been creating amazing games alongside an incredibly talented team for over eight years.

 

Sadly, the company is closing its doors. I’m ready to apply and expand all the skills and knowledge that I have gained as a Level Designer with a new team, and I am excited to see what comes next.

bottom of page